Odenis
Trait guidelines
An Odenis design must comply with the species standards (see Odenis overview), and can only feature acceptable traits.
A list of all current acceptable traits is provided below. Each trait has a number of variables (= customizable parameters) and exists in different variants (= customizations).
When commissioning an Odenis design, you may suggest new traits that are not offered here, but keep in mind they may be refused.
This list may be updated in the future if new traits are added.
Traits and rarity
An Odenis design is characterized by a combination of “traits”, which are features that may vary from individual to individual and make each one of them unique.
Each trait has different customization possibilities called "variables" that come in different variants. Note that not every imaginable variable and variant is detailed on this page, simply because there would be too many!
e.g. the "ear" trait has variables such as "ear length", "ear shape", "ear texture". Each variable exists in different variants, for example the "ear texture" variable can have "scales" or "fur" variants.Trait types
There are 2 main types of traits:
Core traits that every Odenis has (e.g. colors, jewel, ears, mane…).
Optional traits, that some individuals have and others don’t (e.g. tusks, horns...).
Atypical traits ("special" and "deviant") are only available for designs that are over a certain rarity.
Design rarity
In addition to its core traits, an Odenis design may have a limited number of optional traits, depending on the design's rarity:
Rare 1: up to 3 optional traits;
Rare 2: up to 6 optional traits (special traits unlocked);
Rare 3: up to 9 optional traits (deviant traits unlocked).
A design’s rarity influences its value.
Customizable trait file
To create an Odenis design (Custom or Model), the customizable trait file makes designing easier! All you need to do is download the file and circle the traits you want, to show them to the artist.
If you have any trouble completing the file, feel free to reach out!
Do not share/alter/redistribute this file outside of the context of official Odenis design creation without Amayensis' permission.
How to use the customizable trait file
Click to read more
First, download the file and open it in an application that allows you to draw over it (MS Paint, Notes, Google Draw or Slides...).
1 - CORE TRAITS
This part shows almost every customizable core trait, except colors. Make sure to specify the palette and patterns you want in your commission order!
Instructions:
Pick and circle 1 variant for EACH trait variable.
If you're unsure, you may circle nothing, or several variants for the same variable, and add a question mark "?" so we can discuss it during the design creation.
Feel free to redline over your chosen variants or annotate to request additional customizations.
- For example, sketch a longer or shorter ear over the ear shape you picked to communicate the desired ear size. Note that NOT every customization is possible (such as giant ears above a certain size), but feel free to ask!
2 - OPTIONAL TRAITS
This part only shows regular traits that any Odenis can have. If you want to give atypical traits to your design, type them in your commission order.
Each box is an optional trait, and features a number of variant examples you may choose from. Like the Core traits, keep in mind that not every possible variable and variant is shown on a sheet, so you may request additional customizations if needed.
Instructions:
Decide on the rarity of the design you're looking for, and keep note of the maximum number of optional traits it unlocks.
Pick and circle each variant you want for your design, within the maximum number of traits available to your design's rarity.
For stackable traits, you may circle several variants of the same trait or the same variant several times and put them on different locations; however each iteration adds 1 to the optional trait count.
- For example: if you want the "barbels" trait on the nose AND under the chin, they will count as 2 optional traits.
- Each group of elements counts as 1 optional trait (e.g. 1 row of spikes, 1 group of whiskers, 1 set of three wing talons...).
If you're unsure, add a question mark "?" next to the traits you may hesitate between.
Feel free to redline over your chosen variants or annotate to request additional customizations.
- For example, draw an arrow over a specific location for a desired trait (e.g. tusks), or request a series of spikes with more or fewer spikes than shown on the sheet (e.g. 3 tail tip spikes instead of 5). Note that NOT every customization is possible, but feel free to ask!
Once you have finished completing the trait file and are ready to commission your official Odenis design, make sure to link them in your commission order form (you may have to upload them to a cloud service such as Google Drive, Dropbox, Imgur...).
Below is an example of a correctly completed trait file (for Odenis 001 - Crimson Heart). Feel free to take inspiration from it for your own design creation!
Here are some details on each trait and its variables. Keep in mind that when creating an Odenis, you do not need to specify a variant for each and every variable that is listed here; only specify what is relevant for the design.
Core traits
Colors
Every existing color is acceptable, including metallic colors (gold, silver...).
The only rules are the following:
The jewel must have the same color as the iris of the eye.
The socle must have colors that also exist on other parts of the body. The socle has one color "framing" it that makes it stand out from the fur of the forehead surrounding it. It has between 2 and 4 different colors, flat colors only (no gradients).
Eye colors:
if pupil is present, it has 4 colors: sclera, iris, inner iris, and pupil.
if there is no visible pupil ("void" pupil shape trait), the eye has only one color.
Every design must be symmetrical (no significant difference between the left side and right side of the Odenis), except when the "Asymmetry" trait is applied.
Head traits and variables
Face: shape (canid, felid, cervid), length, height, width, angle, proportions...
Mouth: size (short, medium, wide)
Ear: length, width, direction (side, front, back), shape (triangular, tubular, round...), texture (scales, fur, thick fur)
Cheek fur: shape(down, tapered, apart, up), length, thickness
Nose: shape(smooth, forth, up, beak), protrusion, angle, sharpness
Chin: shape (smooth, forth, down), protrusion, angle, sharpness
Tongue: shape (flat, thin), length
Pupils: shape (round, slit, star, horizontal, void), width
Jewel: shape (disc, crescent, triangle, droplet, oval, diamond, kite, eye, palm, shield, tear, spear, star, heart, leaf), size, width, proportions, orientation
Socle: shape (disc, crescent, triangle, droplet, oval, diamond, kite, eye, palm, shield, tear, spear, star, heart, leaf), size, width, proportions, orientation
Body traits and variables
Body: length (medium, long), musculature
Neck: length, thickness
Underscales: shape (smooth, layered, rounded, pointy), direction (backward, forward), neck coverage (thin, wider top, wider low, wide), size, width, thickness, protrusion
Scales: shape (triangle, fish, tubercular, granular, plates), size
Mane: shape (tapered, backward, upward, curly, flowing, filthy), length, thickness
Chest fur: shape (tapered, raised, messy, brushed, flowing), length
Forelimb traits and variables
Forelimb claws: length, thickness, sharpness, curvature
Forelimb fur: coverage, length, direction, thickness
Hind limb traits and variables
Hind limb claws: length, thickness, sharpness, curvature.
Hind limb fur: coverage, length, direction, thickness
Wing traits and variables
Wing: size, shape, proportions
Tail traits and variables
Tail: length, thickness
Tail base fur: coverage (full, base), length, thickness
Tail tip fur: shape (fan tip, upper tip, flowing tip), coverage, length, thickness
"Coat" is a type of tail fur with long flowing fur all along the tail.
Optional regular traits
Regular traits are optional traits that any Odenis can have. The maximum number of optional traits depends on the rarity of the design (cf. top of this page).
"Stackable" traits are traits that can be picked several times for the same design, as long as they are in different locations. Each iteration adds 1 to the optional trait count of your design.
Note that traits that are located on the same spot may not be compatible (for example, horns and antennae are incompatible if both are located between the ears).
Head traits and variables
Horns: texture (smooth, wood, layered, segmented), length, width, shape, protuberances, angle, direction, curvature. Stackable : yes, up to 2 pairs
Face spikes: location, number, length, thickness, angle, direction, sharpness. Stackable: yes
Barbels: location (nose, lower jaw), length, angle, direction, shape, flexibility. Stackable: yes
Tendrils: length, tip (smooth, fan, tuft), thickness, flexibility. Stackable: no
Antennae: location (forehead, over eye), texture (smooth, velvet), length, thickness, flexibility. Stackable: no
Face hair: location (chin, lower jaw, zygomatic), coverage, thickness, length, direction. Stackable: no
Whiskers: location (muzzle, over eye, chin), number, length, thickness, curvature, direction. Stackable: yes
Tusks: location, length, thickness, curvature, sharpness. Stackable: yes
Face scutes: type (overlapping, plates), location, number, size, angle, direction. Stackable: yes
Body traits and variables
Neck spikes: type (scutes, spikes), location, number, length, thickness, angle. Stackable: yes
Strands: type (fox tail, velvet, spread tuft, curved), length, width, float, direction, orientation. Stackable: no
Body spikes: location (chest, rump), number, length, thickness, angle, direction, sharpness. Stackable: yes
Forelimb traits and variables
Forelimb talon: location (fifth digit, thumb), length, curvature, thickness. Stackable: no
Forelimb spur: location (elbow, shoulder, outer wrist, inner wrist), length, thickness, curvature, angle. Stackable: yes
Forelimb spikes: location (scapula, shoulder, outer forearm, back forearm), number, length, thickness, angle, direction, sharpness. Stackable: yes
Forelimb scutes: location, number, length, thickness, angle, direction, sharpness. Stackable: yes
Hind limb traits and variables
Hind limb talon: location, length, curvature, thickness. Stackable: no
Hind limb spur: location (knee, heel, outer foot), length, thickness, curvature, angle. Stackable: yes
Hind limb spikes: location (hip, outer foot, back foot), number, length, thickness, angle, direction, sharpness. Stackable: yes
Hind limb scutes: location, number, length, thickness, angle, direction, sharpness. Stackable: yes
Wing traits and variables
Wing spur: length, thickness, direction, curvature. Stackable: no
Wing talons: number (up to 3 per wing), length, thickness, direction, curvature. Stackable: no
Tail traits and variables
Base tail spikes: location (sides, middle, low), number, length, thickness, direction, curvature, angle. Stackable: no
Tail tip spikes: location (underside, upper side), number, length, thickness, direction, curvature, angle. Stackable: no. Tail tip spikes are only available for specific tail tip fur types: upper tip (underside spikes) and flowing (top spikes).
Atypical traits: special
Optional traits that are unlocked for designs that are Rare 2 or over. Note that each special trait adds 1 to the optional trait count.
Asymmetry: the left and right side of the Odenis are significantly different. May affect the colors (palette, patterns) and/or other traits (asymmetrical horns...).
Alternative form: alt version of the design. To obtain an official alt form, an Odenis must get an Alternative card in addition to its official design card.
The change only affects the colors (palette and/or patterns) of the design, while the other traits remain the same.
A given Odenis individual can have at most 1 alt form.
Atypical traits: deviant
Optional traits that are unlocked for designs that are Rare 3 or over. Note that each deviant trait adds 1 to the optional trait count.
Skull: the Odenis has a visible skull replacing its head.