Odenis

Trait guidelines

An Odenis design must comply with the species standards (see Odenis overview), and can only feature acceptable traits. 

A list of all current acceptable traits is provided below. Each trait has a number of variables (= customizable parameters) and exists in different variants (= customizations).

This list may be updated in the future if new traits get discovered.

Traits and rarity

An Odenis design is characterized by a combination of “traits”, which are features that may vary from individual to individual and make each one of them unique. 

Each trait has different customization possibilities called "variables" that come in different variants. Note that not every imaginable variable and variant is written on this page, simply because there would be too many! 

e.g. the "ear" trait has variables such as "ear length", "ear shape", "ear texture". Each variable exists in different variants, for example "ear texture" can have "scales" or "fur" variants.

Trait types

There are 2 main types of traits:

Design rarity

In addition to its core traits, an Odenis design may have a limited number of optional traits. The amount and nature of these traits affect a design’s rarity:

A design’s rarity may influence its value. 

Alt form

Some designs have an alternative form, or "alt" form, that they can switch to and from under some circumstances. The change only affects the colors (palette and/or patterns) of the design, while the other traits remain the same. 

A given Odenis individual can have at most 1 alt form. 

Remember that to have an official alt form, and Odenis must have an Alternative card in addition to its official design card.

In the following list, the traits that unlock an alt form carry the (ALT) mention.

Customizable trait files

If you wish to create an Odenis design (Custom or Model), feel free to download the following trait files to help you choose and communicate which traits you want your character to have, by simply circling the features you're interested in!

Do not share/alter/redistribute these files outside of the context of official Odenis design creation without Amayensis' permission.

Core-Odenis-amayensis2024.jpg

"Core traits" file

Optional-Odenis-amayensis2024.jpg

"Optional traits" file

How to use the customizable trait files

An example of correctly completed trait files can be found further below.

1 - CORE TRAITS

This file shows almost every customizable trait, except the aspect and colors. Make sure to specify those in the text body of your commission order!

Each box represents one or more trait variables (= customizable parameters). If you are unsure what counts as a trait variable, check out the detailed list further down this page.

e.g. for the "ear" trait, 3 variables are shown: "ear direction", "ear shape" and "ear texture". Note that the "tail fur type" box includes both the "tail base fur" and "tail tip fur" traits, and that the forelimb and hind limb traits, although in the same boxes, are independent from one another.

For a given trait variable, several variants are offered. 

e.g. for the "ear texture" variable, 3 variants are shown: "scales", "fur", and "thick fur". In the "Leg fur" box, there are  6 variants for the forelimb and 5 variants for the hind limb.

Note that these files are actually simplified sheets, as it would be nearly impossible to create a sheet with every imaginable variable and variant for every trait. This means you may add an additional layer of customization over the variants you choose!

e.g. the "ear length" trait variable exists, but isn't shown on the sheet.

Instructions (Core traits file): 

    • For example, sketch a longer or shorter ear over the ear shape you picked to communicate the desired ear size. Note that NOT every customization is possible (such as giant ears above a certain size), but feel free to ask!

2 - OPTIONAL TRAITS

This file only shows the optional traits of the "regular" type, that any Odenis can have. If you want to give "special" or "abnormal" traits to your Odenis, type them in your commission order.

Each box is an optional trait, and features a number of variant examples you may choose from. Like the Core traits, keep in mind that not every possible variable and variant is shown on a sheet, so you may request additional customizations depending on the trait.

Instructions (Optional traits file): 

      • For example: if you want the "barbels" trait on the nose AND under the chin, it will count as 2 optional traits.
      • Clarification for rows of spikes (or groups of whiskers): 1 continuous row of spikes or scutes counts as 1 optional trait. Also, a set of 3 wing claws counts as 1 optional trait.
    • For example, draw an arrow over a specific location for a desired trait (e.g. tusks), or request a series of spikes with more or fewer spikes than shown on the sheet (e.g. 3 tail tip spikes instead of 5). Note that NOT every customization is possible, but feel free to ask!

Below is an example of correctly completed Trait files (using the design of Odenis 002 - Celestial Guardian), though typed text would be preferred over handwriting. Feel free to take inspiration from it for your own design creation!

Here are some details on each trait and its variables. Keep in mind thatwhen creating an Odenis, you do not need to specify a variant for each and every variable that is listed here; only specify what is relevant for the design!

Core traits

Aspect

Every Odenis has a connection to an affinity and more specifically to an aspect of this affinity. Most Odenis only have 1 aspect, unless specific "special" or "abnormal" traits are chosen.

There are elemental affinities and esoteric affinities. Each affinity (e.g. "blaze") can be divided in aspects (e.g. "flame", "lava", and "ash"). 

Currently, there are 12 affinities for a total of 28 aspects.

Pick an aspect for your design from the list below (for example, "sand"):

Elemental affinities

Esoteric affinities

For more information and lore about aspects and the traits, powers and tendencies associated with each of them, check out the table of aspects. While each aspect is associated with habitual traits, you may decide not to follow the habitual traits of your chosen aspect at all if you wish!

Colors

Every existing color is acceptable (regardless of aspect), including metallic colors (gold, silver...). 

The only rules are the following: 

Head traits and variables

Body traits and variables

Forelimb traits and variables

Hind limb traits and variables

Wing traits and variables

Tail traits and variables

Optional traits: regular

Regular traits are optional traits that any Odenis can have. The maximum number of optional traits depends on the rarity of the design:

"Stackable" traits are traits that can be picked several times for the same design, as long as they are in different locations. Each iteration adds 1 to the number of optional regular traits you choose.

Note that traits that are located on the same spot may not be compatible (for example, horns and antennae are incompatible if both are located between the ears).

Head traits and variables

Body traits and variables

Forelimb traits and variables

Hind limb traits and variables

Wing traits and variables

Tail traits and variables

Optional traits: special

Special traits are only available for "Rare" and "Extraordinary" designs.

Rare designs can only have 2 special traits at most, in addition to their regular traits.

Aspect

    • For example: main aspect "Flame" and secondary aspect "Ash" is acceptable because they are both in the same affinity ("Blaze"). However, main aspect "Spark" and secondary aspect "Ice" is not possible, since they are in two different affinities.

Colors

Optional traits: abnormal

These exceptional traits break the species standards and only exist in "Extraordinary" designs.

Aspect

Colors

Unclassified