Odenis

Trait guidelines

An Odenis design must comply with the species standards (see Odenis overview), and can only feature acceptable traits. 

A list of all current acceptable traits is provided below. Each trait has a number of variables (= customizable parameters) and exists in different variants (= customizations).

When commissioning an Odenis design, you may suggest new traits that are not offered here, but keep in mind they may be refused.

This list may be updated in the future if new traits are added.

Traits and rarity

An Odenis design is characterized by a combination of “traits”, which are features that may vary from individual to individual and make each one of them unique. 

Each trait has different customization possibilities called "variables" that come in different variants. Note that not every imaginable variable and variant is detailed on this page, simply because there would be too many! 

e.g. the "ear" trait has variables such as "ear length", "ear shape", "ear texture". Each variable exists in different variants, for example the "ear texture" variable can have "scales" or "fur" variants.

Trait types

There are 2 main types of traits:

Design rarity

In addition to its core traits, an Odenis design may have a limited number of optional traits, depending on the design's rarity:

A design’s rarity influences its value. 

Customizable trait file

To create an Odenis design (Custom or Model), the customizable trait file makes designing easier! All you need to do is download the file and circle the traits you want, to show them to the artist. 

If you have any trouble completing the file, feel free to reach out!

Do not share/alter/redistribute this file outside of the context of official Odenis design creation without Amayensis' permission.

Customizable_trait_file-ODENIS-Amayensis_2024.JPEG

How to use the customizable trait file

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1 - CORE TRAITS

This part shows almost every customizable core trait, except colors. Make sure to specify the palette and patterns you want in your commission order!

Instructions

    • For example, sketch a longer or shorter ear over the ear shape you picked to communicate the desired ear size. Note that NOT every customization is possible (such as giant ears above a certain size), but feel free to ask!

2 - OPTIONAL TRAITS

This part only shows regular traits that any Odenis can have. If you want to give atypical traits to your design, type them in your commission order.

Each box is an optional trait, and features a number of variant examples you may choose from. Like the Core traits, keep in mind that not every possible variable and variant is shown on a sheet, so you may request additional customizations if needed.

Instructions: 

      • For example: if you want the "barbels" trait on the nose AND under the chin, they will count as 2 optional traits.
      • Each group of elements counts as 1 optional trait (e.g. 1 row of spikes, 1 group of whiskers, 1 set of three wing talons...).
    • For example, draw an arrow over a specific location for a desired trait (e.g. tusks), or request a series of spikes with more or fewer spikes than shown on the sheet (e.g. 3 tail tip spikes instead of 5). Note that NOT every customization is possible, but feel free to ask!

Below is an example of a correctly completed trait file (for Odenis 001 - Crimson Heart). Feel free to take inspiration from it for your own design creation!

Example_trait_file-ODENIS-Amayensis_2024.JPEG

Here are some details on each trait and its variables. Keep in mind that when creating an Odenis, you do not need to specify a variant for each and every variable that is listed here; only specify what is relevant for the design.

Core traits

Colors

Every existing color is acceptable, including metallic colors (gold, silver...). 

The only rules are the following: 

Head traits and variables

Body traits and variables

Forelimb traits and variables

Hind limb traits and variables

Wing traits and variables

Tail traits and variables

Optional regular traits

Regular traits are optional traits that any Odenis can have. The maximum number of optional traits depends on the rarity of the design (cf. top of this page).

"Stackable" traits are traits that can be picked several times for the same design, as long as they are in different locations. Each iteration adds 1 to the optional trait count of your design.

Note that traits that are located on the same spot may not be compatible (for example, horns and antennae are incompatible if both are located between the ears).

Head traits and variables

Body traits and variables

Forelimb traits and variables

Hind limb traits and variables

Wing traits and variables

Tail traits and variables

Atypical traits: special

Optional traits that are unlocked for designs that are Rare 2 or over. Note that each special trait adds 1 to the optional trait count.

Atypical traits: deviant

Optional traits that are unlocked for designs that are Rare 3 or over. Note that each deviant trait adds 1 to the optional trait count.